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However, the most emotion greeted a dual win by industry veteran Tim Schafer. Rock-concert-level cheers erupted when Harmonix's Guitar Hero was awarded for having the Best Audio, and howls of approval greeted the announcement that Nintendogs had won the Best Technology and Innovation awards.
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While Colossus was the big winner, the crowd showed the most enthusiasm for several other winners. It also was victorious at the end of the evening, taking home the Best Game of 2005 prize as well. The Japanese-developed action game, which was also published by SCEA, beat out its American rival in the Visual Arts, Game Design, and Character Design categories. The game was shut out of every category it was nominated in by a surprising rival-Shadow of the Colossus. However, as the evening progressed, it became clearer and clearer to the audience inside the San Jose Civic Auditorium that the game deities were not showing favor to God of War. When Capcom's game was also not nominated for the top prize at the 2006 Game Developers Choice Awards, many present at the March 22 awards ceremony assumed God of War would once again rule the day. Many industry-watchers dismissed its win, because the even more acclaimed Resident Evil 4 wasn't nominated due to a technicality. (Design, Innovate, Create, Entertain) convention, Sony Computer Entertainment America's God of War was named Overall Game of the Year at the annual Interactive Achievement Awards.
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SAN JOSE, Calif.-Last month at the annual D.I.C.E.